Week 5: Robotics and Computational Thinking
Online
Goals: Understand the ways that computing and thinking about computing cut across STEM and non-STEM fields. Consider ways to teach computing in the context of other disciplines.
Readings this week:
- Papert, S. (2002). Hard Fun.
- Runco, M. A., & Jaeger, G. J. (2012). The Standard Definition of Creativity. Creativity Research Journal, 24(1), 92–96.
- Culpepper, M. K., & Gauntlett, D. (2020). Making and learning together: Where the makerspace mindset meets platforms for creativity. Global Studies of Childhood, 10(3), 264–274.
Do this week:
- Do the readings (see above)
- Finish (and record) Rube Goldberg lab
- Submit your Rube Goldberg portfolio for grading